The thing is that, this texture pack has some changes in terms of color saturation,fog layer and brightness in some scenes.
Because some textures of DMC3 were very low resolution, and i could only manage to make them look more clean (noise-wise) Some rooms are more improved than others, sometimes looks a lot better, and sometimes look similar but with less noise on the textures. In general, i upscaled the original textures and, in some cases (very low resolution textures or bad ones) i used a entirely new texture (trying to maintain the art style of the room) using textures from DMC4 or others. When Capcom/Neobards ported the game to newer systems, their upscaling methods broke practically every texture of the game, and for this texture pack i ported practically every texture of the ps2 version to the Hd collection version (Upscaling the textures with gigapixel and retouching them with denoise AI and GIMP) Hello, I want to share with you a Texture pack for the game Devil May Cry 3 (HD collection version)